Thuria

Looking back to look forward, an overview in non-real time

Summary of the year 3363 A.F.

Summary of the year 3363 A.F. which somehow includes a second Winter, but just entering Spring.
So, a full year but not yet a calendar year.
Isn’t Time Travel fun?

Unknown, 3362 winter (Aug 2016)
Jumping around the Time Bridge: From 3362 to somewhere in the 2800s to maybe somewhere in the 13th century? No idea, could be any when by this point. Still trapped in Chroma’s time forge along with various strangers by disrupted mana lines, a nonfunctional gate room, a raging son of the Dragon Goddess (named Ragnar) and our own ignorance. Hopefully one of those can be remedied. Soon.

Our small group joins a disparate assortment of others trapped within the Vault by a young mythic crystal dragon named Ragnar, son of Tiamat. An historic paladin (Myrlani) and her dwarven companion (Ollias) , a meticulous (and suspicious) woodhelvennan cleric (Sithlan Alnesti) and his trainees (mainly Thanolan Rockfist, some unconscious rookies), a human wizard with his apprentices (some more unconscious), a squad of trained human warriors, two almost-fallen undead paladins, a hostile but still charmed group of minotaurs (and one uncharmed one), and a dead barbarian queen. Oh, plus one absent-minded and mostly just absent archmage, Chroma Lord Chronos, who knows much but can do little. Not an auspicious group for a dragon attack on the morrow. The arcanes have been exhausted on timelooped force walls to buy us enough time for the creation of a lure made from Ragnar’s own tooth, thus giving our heroes a possible initial advantage in our various plans for survival. Chloe and Pathe, pray grant us fortune and favor! We need it!

Unknown, winter 3362 (Sept 2016)
Though several were slain, including Aedesh for a few moments (thanks, Myrlani!) now everyone’s standing around with a bag full of swag over their shoulder wondering how, where and when they’ll go next. As the various bits of metals, books, coins and dragon scales slow the pace, and we continue from there. Choices, choices! The High road, the Low road, or roll the bones…

Our intrepid heroes managed to get back to their own time (mostly), and jumped out of the now-functioning gateway in the Sphere room, landing somewhere east of RagnaMor and south of Yonderton/Shadowlands. (Turns out later that around 10 months had gone by…the winter they returned to wasn’t the end of season but the beginning of next year’s… Also, Rolen is radiating Temporal magic, and Aedesh is overcharged with Wild Magic, so we have that going for us) Heading north, we encounter several dead and mutilated corpses, and a man looking for his missing dogs. A Dog-gone hunt, or a run for the hills. TBD!

Charos’n (October) 3363 (Sept 2016)
Well, the dogs were being held captive by an apparent anti-paladin, his flaming claw-hooved bony horse and a pack of honest-to-Alantyn HELL HOUNDS! There was some evidence this group was also the cause of the eviscerated corpses and several strange burned patched. Unfortunately they found us before we found them, and a hot time ensued. The hounds were all slain, but at the cost of two party lives. Creating a sling and with Carric doing double duty as the creator of one-berry meals and the draft lizard dragging the corpses, a quick trip to the nearest raise dead in Yonderton was made. A side visit to a local wishing well or blessed shrine. Agathius loses his fathers armored boots, but gains a set of large gold boot-shaped cufflinks. Other hilarity ensues. After arriving, It took most of the loose change, a few sacrifices to Gaea and some quick talking to convince Father Yarlin to spend a couple of days praying over the dead to raise them. Welcome to Yonderton, back again!

Alantyn’n, (November) 3363 (Sept 2016)
Yonderton in winter is a peaceful town, located in the center of a scenic mountain valley huddling beneath the Spine of the World. Unfortunately, lately this winter events have tended somewhat UN-peaceful. Someone has been assaulting people outside of Yonderton proper; farmers, merchants, outrangers Yonderton Sentries, anyone. Some were burned, some eaten, some simply vanished without any signs. The only clue found thus far is a tuft of fine snow-white hair found in the Greer farmhouse. Given its texture and coloration, Agathius identified it as subterranean in origin, probably Drow! We left everyone sleeping overnight. The group is supplied and ready to follow the Underearth road beneath the Barrier Peaks in hopes of finding the Greer family, or any survivors at all.

Alantyn’n 3363 (Oct 2016)
After a messy battle, several Derro managed to get themselves put down, leaving the party battered, exhausted, but happy to have found at least one of the Greer clan; the older son, Angus. Broken leg and all, he was pushed onto one of the surviving pack lizards and sent blindly up the cave corridor to the surface. Next up, long rest, short conversation, middling journey

Further in and further gone. Notes are sketchy but at the end of recovering from a fierce fight, a room of broken parts, tunnels filled with vague sounds, and a low humming from right behind. What next?

(Nov 2016)
(Assault on recharging/repairing Automatons, whereupon surprisingly nobody dies, plus some dialog, commentary, and peaceful parting)

Koros (December) 3363 (Nov 2016)
After days of wandering the caverns, upon following the advice of automated council the group has discovered a lakeside village of peaceful Derro farmers and their collection of dependants. Some assembly required.

Koros’n (December) 3363 (Dec 2016)
Burning town, slain hellhounds, exploding runic circle spells, a cursed shrine, and Angus performs a lightshow using a trinket of his fathers, a deck of magical cards. Several versions of him and our party (which Yarlin identifies as fatageists, or Fate-Ghosts) and each of our intrepid group (including Angus) develops a fate. Leftovers, Angus has a nemesis (AKA an assignment and an extra level in Cleric), Carric is ruler of a small keep somewhere far to the north and has a ‘silver tongue’ to prove it, Rolen has pockets full of small fortunes, and

(Jan 2017)
As the group has survived the Night of Random Chance mostly intact, congratulations are in order. And it seems that very soon, some folk are headed south, some to the north, and one Angus Greer will be headed east.
But before everyone scatters to the four winds…

  • Yarlin braces Aedesh about fategeist counting, which nobody understands
  • Wyanne discusses headaches and enchantments, which nobody takes her up on
  • Angus seeks guidance, which nobody provides, but he’s screwed in any case…
  • Yarlin plans a last great adventure, into the Underearth to help rescue the Greers.

Remember when I said l said two weeks ago was night of the Random Chances? I was wrong…it was last week! _ Well, it finally happened; Time caught up with Rolen, and everyone chased after him into the unknown. But this trip Aedesh tried to control the aether-tunnel to find Gromdug’s origin instead of another trip to the time vault. Something changed, and the party dropped out prematurely, landing near a strange obelisk with a lensed opening at the top. Carric’s ‘day during night’ spell seems to have awakened a strange lumpy building, causing it to rise from beneath the waters of a nearby lake. It took every bit of strength and crowbar that the party had available, but the stone disk door was pushed open, revealing a watery slime-covered passage into the rock mound. Onward…

Remember when I said l said two weeks ago was night of the Random Chances? I was wrong…it was last week! _ Well, it finally happened; Time caught up with Rolen, and everyone chased after him into the unknown. But this trip Aedesh tried to control the aether-tunnel to find Gromdug’s origin instead of another trip to the time vault. Something changed, and the party dropped out prematurely, landing near a strange obelisk with a lensed opening at the top. Carric’s ‘day during night’ spell seems to have awakened a strange lumpy building, causing it to rise from beneath the waters of a nearby lake. It took every bit of strength and crowbar that the party had available, but the stone disk door was pushed open, revealing a watery slime-covered passage into the rock mound. Onward…

Danae’n (January) 3363 (Feb 2017)
Remember when I said l said two weeks ago was night of the Random Chances? I was wrong…it was last week! _ Well, it finally happened; Time caught up with Rolen, and everyone chased after him into the unknown. But this trip Aedesh tried to control the aether-tunnel to find Gromdug’s origin instead of another trip to the time vault. Something changed, and the party dropped out prematurely, landing near a strange obelisk with a lensed opening at the top. Carric’s ‘day during night’ spell seems to have awakened a strange lumpy building, causing it to rise from beneath the waters of a nearby lake. It took every bit of strength and crowbar that the party had available, but the stone disk door was pushed open, revealing a watery slime-covered passage into the rock mound. Onward…

Welcome to the Shrine Obliquitous! Entry and searching proved a bit dangerous, but Rolan found a shiny!

The next day was spent resting, refreshing, and replacing a druid spell with Water Breathing, guaranteeing our intrepid party will survive a bit of deep swimming. Using Carric’s Daylight after resting through the actual day, the shrine has been raised once again. An alternative (and easier to use) entrance has been found near the surface of the lake. There is a semicircle of corridor with more-or-less evenly spaces rooms around the interior of the curve. Looking for a way into the assumed interior rooms, the party continued to search behind each door. A pair of guard rooms (with guards), several insidious trapped rooms and one wet webbed room leave only two unopened doors. Behind the penultimate door, Rolan heard growls and bones crunching. Aedesh and Angus pulled the resistant open to reveal another guard room overfull of the walking dead, ghouls and ghasts standing everywhere gnawing on the recently-dead remains of several dwarves. The stench was overwhelming, but fortunately the elves were unaffected. (Sadly not so, our Irish sailor) With a mighty effort, Aedesh managed to quickly force the door closed alone! As the thumps of near-beserk ghouls begin sounding from beyond the stone door, and cries and growls grow louder from within, the party gapes at each other, Wonder what will happen next?

(March 2017)
One giant golem sentry, one pancake’d rogue, and a powerful need to GTFO. (Now with correct date, because I’m awesome like that) <flicker> Rolan had just managed to disarm the explosives hidden inside the floor of the trapped sanctum when both the slizzard pack and the travelling bandit circus came back around the inner hallway from opposite directions! Pity we didn’t just hide and let them ‘disarm’ it for us! The slizzards got tangled with Carric’s crocodile posse, but the jugglers started picking both them and us off while their damn strongman blocks the way! Wish we still had that smoke ring! Well, guess we’ll do this the hard way!

Sysstorith’n (13th midwinter month) 3363, (March 2017)
Twas brilliant in the slimy coves, and gyre did gyrate in the reality storm. Something like that. As the time approaches midnight on Darkening night and the group has found it’s way to the center of the Shrine (and the unhallowed ground), the strange thumping vibrations and subsequent shifts of visiting seem to be both faster and shorter. The lock was found, but the key remains elusive, with apparently only a couple more doorways remain to investigate. A quote from an earlier time: “It’s better to act than it is to react. Acting gets you in trouble. Reacting all too frequently gets you dead!" Tick, tock! _

Lyr’n (February) 3363 (April 2017)
Butterfly effects in time : Apparently some of ‘reality’ took a head-first dive off a tall cliff. Angus is a priest of Noman instead of Danae, Carric is a land druid, Aedesh is MUCH more metallic, and Rolan is less stabby and more talky. But they each have a small devil on their shoulder whispering, whispering…

Heading further east, we visit Agathius’s broken home, even more broken now, but meet the oft-mentioned ‘Gran’, who immediatly scolds the party with gestures and a ghostly ruler, convincing Aedesh to don a pair of magical gloves of “Finding Anaya Heirs” Right now this is probably Agathius, somewhere east.

Mitra’n (March) 3363 (April 2017)
Between Angus’s nemesis-sense and Aedesh’s Anaya-pointer, we’re going near Phandelin. OK, stopping for a visit in Phandelin on the way to Agathius. Much building, a new mansion/keep on the hill, and about three-quarters of the outer wall is rebuilt! Lots of new houses, too!

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